Mémétique Élucubrations

As an experienced practitioner in experimental music, I was invited in residence by 4DSOUND during mid-2018 to creatively experiment as a sound artist, technologist and researcher. My fortnight consisted of introducing my compositional processes to a 42 speakers sound spatialisation engine. The corpus of the work was live electronics mixed with sensing technologies. Spatialisation was especially under focus as adding an extra perceptual layer.

As a performer, I’m working mostly (in limited) quadraphony and octophony. So, the new ‘object oriented’ piece has been developed around complex shifting spatialised psychoacoustics to generate an ever evolving soundscape using analog sound oscillators and an electromagnetic field sound translating device. The environment was an integral part of the composition as it is important to sonically navigate the space to alter the auditory perspective.

The set consisted of two computers, one for the sound generation and processing running Ableton Live and Max/MSP and one for the sound engine as a dispatch for the spatialisation. As to resume and as an announcement to the forthcoming event, it is to perform a subtle hybrid event between performance and installation whereas the audience experiental participation is gradually time related and expanded into an immersive happening.

Pierre Jolivet as PhD Scholar @ UCD SMARTlab under IRC Funding: Sound Art & Sensorial Perception / A Practice-based Study


Pierre Jolivet (born Paris, France 1964) is an artist who’s currently based in Dublin. Pierre started in the early eighties to perform as a French pioneer under the moniker of Pacific 231, in the industrial and power electronics musical fields before moving into more ambient and abstract electronic sounds. His works now explores the very limit of sound and space, especially through his past and present multimedia performances and installations: Stif(f)le (2007-08), Im’shi (2009-13) and Espace Altéré (2015) presented in numerous countries. His discography now exceed two dozens albums with more than eight international collaborations. In 2010, he became part of the Luigi Russolo jury, a prestigious international award in acousmatic music created in 1979 by Gian Franco Maffina and Rossana Maggia with the original participation of François Bayle and Pierre Schaeffer. He graduated from an MFA in the Digital World at the National College of Art and Design where he gives occasionally workshops in Art and Technology and he has been recently associated to an MA in Media and Electronic Arts at the Institute of Technology Tallaght (Dublin). His latest album Transenvironmental (2018) coincide with the start of a PhD research on Sound Art & Sensorial Perception.

Event submission

Event Submission

FMC is a hub for those working in the fields of media/arts/tech/science to break disciplinary and institutional silos – a space to share events/talks/shows/everything else to a regional, national and international audience. We welcome submissions from all spaces.


    Centre For Media 
    and Electronic Arts

    The Creative Media team at IT Tallaght have inititated a new postgraduate research centre in the Institute: the Centre for Media and Electronic Arts, in collaboration with the School of Engineering in IT Tallaght. The research outcomes envisaged include possible modes of quantifying the value of collaborative work, and schema for future strategies in collaborative research and practice.  A key focus is on developing alternative models of politically and socially engaged creative practice in a newly formed Technological University, through partnerships locally (in Tallaght), regionally, nationally and internationally.

    CMEA investigates the impact of emerging technologies such as wearable technologies, 3D printing, AI, augmented, virtual and mixed reality, robotics, single board computers and electronic sensors on key areas of education, industry and civic engagement. Combined with a culture of sharing, and models of collaborative creative practice the aim is to break down disciplinary barriers. A Future Makers Collective has been established in tandem with this research centre, to develop and enhance current collaboration with colleagues in the Department of Electronic Engineering, DLIADT, Trinity College Dublin, the University of Lancaster, University of the Arts, London, RUA RED Arts Centre, Riverbank Arts Centre and many others.

    Through its membership, the Media and Electronic Arts Research Centre is linked in to the Broadcasting Authority of Ireland/Media Literacy Network which is involved in planning a national campaign in Digital Citizenship.  The latter’s membership is drawn from across education and the cultural and creative industries including Creative Ireland, the Department of Communications, the Department of Education, traditional media organisations, social media platforms, NGO’s and regulatory bodies such as the ASAI.

    PI Names:

    • Sinead McDonald, Lecturer Creative Media
    • Jean O’Halloran, Lecturer Creative Media 
    • Deirdre Kennedy, Lecturer Creative Media
    • James Wright, Head of Dept, Electronic Engineering

    Postgraduate Students – MA (Research)

    • Sean Campbell, A modular approach to the creative process and content generation from digital interactive art within fine art practice.
    • Siobhan Conway, The impact of immersive technologies on the educational outcomes of young adults with dyslexia.
    • Louise Nolan, Investigation of integration of electronic data in digital media for the purpose of personalising creative experiences.
    • Roisin NicCana, Virtual Realities in the Museum Space

    Collaborations: (National and international)
    Digital Makers Collective (UK); RUA RED, South Dublin Arts Centre; South Dublin County Council; EUCIDA; Tate Exchange, London; Hack Circus (UK); Broadcasting Authority of Ireland; Andre Molodkin/Apolitical (France/UK); Mona Gamil/Irish Embassy in Cairo (Egypt)


    Who we are

    The Future Makers Collective (FMC) is a group of students, educators, researchers, industry experts, creative professionals and cultural and professional institutions coming together to explore and support creative practice in the field of media and emerging technologies. FMC examines the emerging nexus of creative media and new developments such as VR/AR/XR, artificial intelligence, 3D printing, wearable technologies etc, with a particular interest in their implications for education and social and political engagement.

    Our focus is on the transformative potential of maker culture and maker spaces, aligned with fresh perspectives and better pedagogies, to create more inclusive educational and practice models.

    At its heart, FMC is an informal hub for all those interested in sharing expertise and best-practice models, events and information through discussion, collaboration and shared spaces.

    The project proposes an investigation into collaborative cultural and creative practice, combined with social and civic engagements that cross disciplinary boundaries, and the implications for deeper learning in an undergraduate, postgraduate and professional context.  It is predicated on a culture of collaboration between members, and a spirit of open sharing.

    Pedagogical Perspectives

    FMC creates opportunities for students to explore creative practice in media and emerging technologies, through collaboration with media students from other HEIs, as well as students from disciplines such as electronic and mechanical engineering, fine art and the sciences. The focus is on emerging technologies and skills and how they might be applied in a local and international higher education setting.

    Working with emerging technologies such as virtual reality (VR), augmented reality (AR), extended reality (XR), 3D printing, data visualisations, Processing and Arduino technologies, conductive materials and sensor technologies etc., the students collaborate with people from different disciplines surrounding the role of technology.  They investigate the impact of emerging technologies and trends in areas such as games and gamification, Internet of Things, natural user interfaces, makerspaces, wearable technologies, rapid prototyping, artificial intelligence (AI), and new forms of immersive environment and content creation, combining these with a culture of sharing, to develop models of collaborative creative practice that break down disciplinary barriers. FMC researchers have been examining how to redesign pedagogies and learning spaces to facilitate this collaborative learning and making, and the co-creation of content across disciplinary areas such as engineering and humanities.

    Building on regional, national and international educational partnerships , the project aims to examine and develop to international best practice in the area of politically and socially engaged practice, grounded in local communities but always with an eye to international engagement.

    Research perspectives

    The project aligns with national priorities, as described in the HEA’s National Strategy for Higher Education:

     “The nature of the learning community and the modes of teaching and learning will also change significantly over the coming years. These changes will be supported through innovative approaches to research-led teaching and learning, programme design, student assessment and a quality assurance system – all of which will reflect a new emphasis on nurturing creative and innovative minds.”

    The National Forum for the Enhancement of Teaching and Learning in Higher Education states that

    “there is also agreement that institutional strategy development should include consideration of new modes of teaching and learning, while ensuring that ‘digital’ is in it’s appropriate context and not perceived as an end in itself”.

    Ireland’s National Skills Strategy 2025 has identified the Creative Industries as an area of ‘untapped potential’ and is one of the 2025 Sectoral Ambitions (pg 27).  Also the European Commission’s Creative Europe initiative speaks to the aims of this proposal in the following:

    “As the culture sector evolves and changes, so do the skills required of individuals active in the sector. The educational and training needs created by these changes can only be met by an education sector that recognises the change in demand.” 

    European Cultural Forum, ‘Changing Skills’ https://ec.europa.eu/culture/policy/cultural-creative-industries/skills_en)

    The researchers involved in this project envisage contributing to this debate and creating models of teaching and learning using emerging technologies that are sustainable in the context of a new higher education landscape in Ireland.

    “Higher education institutions are increasingly connecting with broader constituencies of communities and external partners. Collaborating with communities can enhance research and student learning, while addressing societal challenges and issues of public interest. To infuse an ethos of societal and community engagement across institutions, this work needs to be defined, captured, and celebrated.”

    Measuring Higher Education Civic andCommunity Engagement A Support Framework

    In that context Objective Two of the Higher Education System Performance Framework, 2018 -2020 aims to

    ‘Create rich opportunities for national and international engagement which enhance the learning environment and deliver a strong bridge to enterprise and the wider community’.

    FMC Events

    we are the future makers collective

    An informal group of educators, students, creative and industry professionals,  institutions and organisations exploring how emerging synergies in media arts and technology can be used for societal change.

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